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  2. Arknights Endfield - 36 KILL Power Wash Simulator 2 - 34 SAVE NHL 25 - 14 Copycat - 42 Resident Evil Requiem - 40
  3. Patch 1.19.0 rolled into ARC Raiders and, for once, I didn't jump straight to the weapon tweaks. I went shopping. If you're the type who cares about how your raider reads at a glance, you'll probably do the same, and it helps to know what's out there before you burn tokens on impulse—especially if you've been browsing ARC Raiders Items to get a feel for what's worth chasing in the current rotation. The Devotee Outfit and why people notice it The headline cosmetic is the Devotee Outfit, a full set that commits hard to a rough, industrial look. Heavy rope details. Bits that look like they've been patched together in a workshop. It's not "clean sci‑fi," it's more like you've been living off scrap and bad decisions. The big win is that it's top-to-bottom, so you don't have to play the awkward mix-and-match game where one piece looks great and the rest screams starter gear. It's priced at about 1500 Raider Tokens, which stings a bit, but it buys you something useful: a clear identity in a messy fight. In PvP, that silhouette sticks, and during extraction it can make you look like the last person anyone wants to push. Barbershop additions that change the whole vibe The quieter update is the barbershop, and it's honestly the funniest part of the patch. There are two new options: the Curly Mullet and a Thick Mustache, each around 500 Raider Tokens. On paper, hair shouldn't matter, but in practice it changes the whole tone of your character. The mullet gives you that "straight out of an old action movie" vibe, and the mustache takes it into grizzled-vet territory fast. Pair them and you'll spot yourself in squad lineups instantly. It's also a weird morale boost. People play looser when they look ridiculous, and sometimes that's when the best raids happen. Token priorities and avoiding buyer's remorse If you're short on Raider Tokens, don't panic. The steady path is still the same: daily challenges first, then seasonal objectives, then whatever gives consistent payouts without sending you into meat-grinder lobbies. Also, use the preview tool every time. Not "sometimes," every time. Store thumbnails lie, lighting lies, and certain outfits will clip with backpacks or sit oddly with your usual rig. A set can look perfect until you sprint, crouch, and realise the straps are doing something cursed. Spend two minutes testing it, save yourself two weeks of regret. Putting it together for a look that feels yours What I like about 1.19.0 is that it adds personality without needing a whole new map or faction. The Devotee set plus the new hair options is enough to make squads look less like clones, and that matters in chaotic fights where you're tracking movement more than nameplates. If you're the sort of player who wants to speed things up—maybe you're one item short and you're tired of waiting on dailies—some folks lean on marketplaces like U4GM for game currency and item support so they can spend more time raiding and less time counting tokens mid-week.
  4. Season 2's been a bit of a mess in the best way—spawn flips, constant trades, and everyone trying to force the "new" meta. Funny thing is, the Maddox RFB never really left. If you're trying to get your reps in or just want a cleaner read on how it performs lobby to lobby, a CoD BO7 Bot Lobby can make it easier to focus on the recoil rhythm without getting stun-chained every life. Once you've got that feel, the Maddox still does what it always did: quick kills, steady pressure, and enough control to take mid-range fights without praying. Optic and muzzle basics Start with the sight, because it decides how confident you'll be taking longer peeks. I run the Lethal Tools ELO most of the time since it's clean and doesn't block heads when people head-glitch. If your aim tends to bounce on the first few bullets, swap to the Fang Hover Point—yeah, ADS slows a touch, but your reticle won't dance as much. After that, take the 24-in Ensemblage Barrel for extra damage range, then lock in the Redwell 5.56 Compensator. That comp isn't "nice to have." It's what keeps your spray from climbing into the sky when you're holding a lane for more than a second. Stability and ammo for objective chaos The nerfs didn't kill the gun, but they did make sloppy tracking show up fast. To calm the side-to-side wobble, the Vast Drift Lock Foregrip is the move. It makes those small corrections feel normal again, especially when someone slides across your screen. Then fix the one thing that gets AR players embarrassed in Hardpoint: reloading at the worst time. The Billing Extended Mag gives you 50 rounds, which is basically permission to clear the hill, challenge the next door, and still have bullets left to stop the trade. Speed tuning and how to play it Keep the class from feeling like a brick by using the Hlex MLX Grip for faster ADS and snappier movement when you're slide-peeking or bunny-hopping a corner. Add the Migrate MLX Stock for better strafe speed and a bit more flinch resistance, then top it off with the Buffer Spring fire mod so the gun stays smooth when you're shooting through pressure. You'll need the Gunfighter wildcard to fit all this, and the V-Locks 5.7 is a solid "get off me" sidearm when you're caught mid-mag. For perks, Flak Jacket saves you from random cooked nades, and Scavenger keeps you rolling when the game turns into a never-ending hill fight. Small habits that win maps The Maddox works best when you're not overthinking it. Hold a lane for two kills, then move—don't sit and wait for revenge spawns. Check the minimap, pinch when your team's stacking, and don't be afraid to anchor for ten seconds if it keeps your squad from spawning out. The recoil pattern clicks after a handful of games, and once it does, you'll see why people still build around it instead of chasing every patch note; if you want a consistent way to dial that in, running a few matches in CoD BO7 Bot Lobbies helps you lock the timing before you throw it into full sweat lobbies.
  5. I used to think the Broken Guidance System was a myth until I started tracking my runs like a spreadsheet nerd, cross-checking what I'd pulled against ARC Raiders Items and what my squadmates were finding. It's tagged as a rare recyclable, which sounds fine on paper, but in ARC Raiders "rare" really means you'll see three of everything you don't need. And even when it does show up, you still have to win the raid's last five minutes—when everyone suddenly decides to rotate toward extraction. Stella Montis: Assembly Workshop route If you want the most repeatable chances, Stella Montis is still the place I'd queue into first. Go straight for the Assembly Workshop and treat it like an electronics sweep, not a sightseeing trip. Start by checking the distinctive yellow container, then fan out to the nearby industrial clutter—tool benches, stacked parts, and those "why is this here?" props that look like set dressing. I've seen the Guidance System spawn close to those more than once. The catch is obvious: the Workshop's loud. AI patrols wander in at awkward angles, and another team's usually doing the same lap as you. Clear the corners, loot fast, and don't get trapped staring at menus. Backup spots: Hydroponics and Dam facilities When Stella's being stingy, I swap to the Hydroponic Dome Complex or the technical buildings around Dam Battlegrounds. The Dome feels safer until it isn't—sightlines are weird, and people love to camp the exits. In both areas, I prioritise container types that have treated me well: red lockers first, then breachable metal crates. Don't just hit one "magic" spawn and leave. Do a full loop, every time, because the game's loot shuffles hard between runs. A boring farming route beats a heroic sprint that misses half the containers. Getting it out and making it pay Extraction is where most Guidance Systems die. If you've got one, play like you're already rich and trying not to lose it. Avoid unnecessary fights, don't chase gunfire, and use cover even if you feel silly doing it. Once it's back at base, think before you cash out. Recycling usually turns one Broken Guidance System into around four Processors, which is basically fuel for higher-tier crafting. If you're pushing Expedition goals that care about value, it can also be a chunky contribution—just don't bin it on autopilot. Keeping your sanity on the grind The real trick is not letting the hunt tilt you. Run Stella Montis first, then rotate to Hydroponics or Dam when the Workshop's too hot, and stick to the same container order so you're not wandering. After a few sessions, you'll start recognising when a building's already been picked clean and when it's worth committing. If you'd rather skip the roulette on certain nights, some players simply plan their upgrades around what they can source reliably—or look at options like ARC Raiders Items buy as part of their wider kit strategy instead of forcing another doomed raid.
  6. Most people hit GTA V's finale with one thing on their mind: make the call, live with it, move on. Maybe you've been grinding for cars, gear, and GTA 5 Money, and you're ready to wrap the story like you've seen a hundred times on YouTube. But there's a tiny, nasty little secret baked into that last choice that the game never spells out. You can actually change your mind after you've already picked an ending, and it's so quick you'll miss it if you blink. What the game normally does When Franklin gets cornered into choosing, the game funnels you toward three outcomes. Pick Ending A, and Franklin immediately calls Trevor to set up a meet. It feels final, like you've crossed the line. Then there's a short pause—about ten seconds—and the game forces another call, this time to Michael, to confirm what's about to happen. After that, your map gets stamped with the mission marker that pushes you straight into the kill-Trevor route. If you pick Ending B, it's the same rhythm in a different order: Franklin calls Michael first, waits that same brief beat, then rings Trevor, and the map updates to send you down the kill-Michael track. The ten-second gap most players ignore That little pause isn't just dramatic timing. It's playable time. You can move, you can open menus, you can act. And because most players are just sitting there watching Franklin's phone drama unfold, they never test it. But if you're fast—like, "hands already on the buttons" fast—you can pull up Franklin's phone during that gap before the second scripted call triggers. It's a weird feeling. The game's telling you it's decided, while quietly leaving the door cracked open. How to hijack your own ending Here's the trick, step by step, in normal order: 1) choose Ending A or Ending B, 2) as soon as the first call finishes, open your phone immediately, 3) manually dial Lester before the second automatic call kicks in. Franklin will tell Lester he's in deep and needs help. Do that in time and the whole script swerves. The game drops your original plan like it never happened and flips you onto Ending C instead. No "T" marker, no "M" marker—just an "L" marker telling you to meet Lester and figure out how to keep everyone breathing. Why it feels so on-brand for Rockstar It's such a Rockstar move: let you commit to something ugly, then give you a slim escape hatch that rewards curiosity and quick fingers. It also changes the vibe of that last decision. You're not just picking a menu option; you're having a last-second panic, calling the one guy who always has a workaround, and choosing not to torch your own crew. If you're replaying the campaign, try it once just to see how cleanly it snaps into place—then go celebrate your survival run however you like, whether that's a heist loop, a rampage, or deciding to buy cheap GTA 5 Money for the stuff you actually want to mess around with afterward.
  7. Heute
  8. - Final Fantasy XVI - Vollstrecker Führe »Vollstreckung« an zehn Gegnern aus (Kämpfe in der Halle des Ewigen Eifers ausgenommen). Aus großer Kraft Empfange eine unbekannte Macht. Hingabe Erkenne dein Schicksal an. Geächtet Rebelliere gegen dein Schicksal.
  9. Arknights Endfield - 38 Power Wash Simulator 2 - 32 NHL 25 - 14 SAVE Copycat - 42 KILL Resident Evil Requiem - 40
  10. Etwa 35 Stundem für zwei Durchgänge. Erster Durchgang auf schwer ohne Menschen zu töten, zweiter Durchgang auf leicht mit verpassten Sammelsachen und ohne zu sterben.
  11. Ich gebe eine 5. Auf schwer muss man langsam und vorsichtig spielen, da das Alien sehr aufmerksam ist.
  12. Erspiele eine Trophäe, deren Name oder Bild etwas mit Essen oder Tieren zu tun hat. Erspiele eine Trophäe, deren Name oder Bild etwas mit Heilung, Medizin, Regeneration oder ähnlichem zu tun hat. Erspiele eine Trophäe, deren Name oder Bild etwas mit Herstellung, Bauen, Reparatur oder Verbesserung zu tun hat. Erspiele eine Trophäe, deren Name oder Bild etwas mit Heimlichkeit, Verteidigung, Schutz oder Vorsicht zu tun hat. Erspiele drei Trophäen, für die etwas gesammelt werden muss. Komplettiere ein neues Spiel mit einer Komplettierungsrate von 25,00 - 74,99 %. Komplettiere neue Spiele aus drei verschiedenen Genres. Action, RPG, Point-and-Click Komplettiere ein neues Spiel mit einer Schwierigkeit von 1,00 - 3,99. Komplettiere ein neues Spiel aus der Liste eines anderen Teilnehmenden. @gnöblihat es auch https://psnprofiles.com/roots52?search=plagu Komplettiere ein neues Spiel mit einer Spielzeit von 5,00 - 24,99 Stunden. Gebietswirkung: Die erste Eventtrophäe aus diesem Gebiet muss mit einer Spielreihe erspielt werden, die vom jeweiligen Teilnehmenden bisher noch nicht im Event genutzt wurde. Eindeutig nicht. Komplettiere ein neues oder Backlog-Spiel, bei dem man ohne gegnerischen Tod, Entdeckung oder allgemein Heimlichkeit agieren muss. Nun es gibt ein paar Kämpfe wo man "direkt" kämpft, weil das Spiel einen zwingt, aber da man mit einem Schlag tot ist (und die Zielgenauigkeit teils grausam ist), macht man den Rest der Kämpfe schleichend. Deswegen auch "Stealth" im Genre. Pic-a-Pix Classic 2 Komplettiere ein Backlog-Spiel, das im Jahr 2023 oder früher gestartet und bis Eventbeginn nicht beendet wurde. Komplettiere ein Backlog-Spiel mit einer Komplettierungsrate von 25,00 - 74,99 %. Komplettiere ein Backlog-Spiel mit einer Schwierigkeit von 1,00 - 3,99.
  13. Gestern
  14. vielen dank, ich mach dann noch ein bissi weiter
  15. @Letsplayandy1990 Ja ich wohne nicht ganz alleine, habe ja noch 2 untermieter 😹😻 aber mit denen 2 teile ich gerne meine Wohnung. Und ohne die könnte ich nicht mehr sein. Seit Sonntag haben sie noch einen neuen Katzenbaum erhalten und die lieben den. Mache dann mal Fotos und stelle sie ein. Und am Luxusklo haben sie auch freude. So nun aber schluss für heute muss mal Bettchen gehen. Gestern war ich bis 2 uhr wach und hab Resi gezockt. Alles Dukel und habe extra mit Kopfhöhrer gezockt so war grusel effekt noch besser. Wäre bestimmt toll wenns noch ein VR update gibt. So nun gute Nacht😴😴
  16. wenn ich Astroneer jetzt nicht verwechsle, könnte das vielleicht noch was sein, aber alle anderen Titel entlocken mir nur ein
  17. Arknights Endfield - 38 Power Wash Simulator 2 - 32 NHL 25 - 12 KILL Copycat - 44 Save Resident Evil Requiem - 40
  18. Resident Evil Requiem (PS5 EU-Version) 6x Total: 6 Trophäen
  19. Arknights Endfield - 38 SAVE Power Wash Simulator 2 - 32 NHL 25 - 14 KILL Copycat - 42 Resident Evil Requiem - 40
  20. Yakuza Kiwami 3 & Dark Ties (PS4) 3x Brotato (PS5) 1x UFO Builder (PS5) 2.Version 70x 1x Total: 75 Trophäen.
  21. So, meine Lieben, prüft gerne nochmal, ob ich heute auch nichts vergessen habe. Sollte was fehlen, sagt gerne Bescheid. Ich war vorhin beim Kontrollieren in einer Vorlesung in der Uni und dadurch manchmal etwas abgelenkt. Hin und wieder verliert man auch ein bisschen den Überblick bei großen Posts Ich hoffe, dass nichts mehr durchgerutscht ist, aber passieren kann das natürlich immer mal, also keine Scheu, das dann einfach zu nennen
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